Use cases
Cloud saves for progression-heavy games.
Persistly fits games where progress continuity is part of the player experience: idle loops, campaigns, browser games, device handoff, and support workflows.
Best fit patterns.
Use Persistly when save integrity, restore history, and cross-device resume matter.
Recognizable save problems.
These are product moments players notice immediately when cloud saves fail.
Idle and incremental economies
- Players expect
- Players expect offline progression to feel continuous when they reopen the game after hours or days.
- Persistly fit
- Local-first autosave keeps progress responsive, then controlled sync pushes the latest named slot when the game is ready.
- SDK fit
- JavaScript for browser idle games, Unity or Godot for engine-based incremental games.
- offline income
- upgrade queues
- prestige state
- production timers
Premium single-player progression
- Players expect
- Players expect boss fights, chapters, inventory, and checkpoint saves to survive without mystery rollback.
- Persistly fit
- Named slots, stage/prod keys, and explicit conflicts give teams safer save moments without building a custom backend.
- SDK fit
- Unity, Godot, or JavaScript depending on the game surface.
- boss checkpoint
- chapter completion
- inventory state
- campaign resume
Browser and native shell games
- Players expect
- Players treat web, wrapper, tablet, and desktop sessions as one progression journey.
- Persistly fit
- The same runtime contract supports local cache plus cloud sync at controlled moments across supported client surfaces.
- SDK fit
- JavaScript first for web and wrappers; native mobile SDKs return after release parity.
- long browser run
- native wrapper
- tablet resume
- device handoff
Support and live-ops debugging
- Players expect
- When progression looks wrong, players expect the team to understand which environment and save activity changed.
- Persistly fit
- Dashboard visibility, recent saves, runtime keys, and environment separation support debugging without widening public APIs.
- SDK fit
- Any ready SDK track using PersistlyGameSaves and the same runtime contract.
- recent saves
- stage vs prod keys
- project activity
- support investigation
Why not build this yourself?
Homemade save systems usually break around progression operations.
Persistly exists for the local cache, conflict handling, environment discipline, SDK consistency, and support visibility that collect around a simple save endpoint.
- Local cache that keeps gameplay responsive before the network is ready
- Runtime keys and stage/prod environments from the first integration
- Version checks that return explicit conflict states instead of silent overwrite
- Payload and request limits surfaced in ways SDKs can handle
- Dashboard visibility for projects, environments, keys, billing, and recent saves
- SDK consistency across JavaScript, Unity, and Godot
Two devices write different save versions and the later request wins without a player-safe conflict path.
The client shows old progress because local drafts, accepted cloud saves, and sync timing are not clearly separated.
Test and live keys drift, making support and production debugging harder than the save endpoint suggested.
Progress cannot be recovered unless the game stores save identifiers through trusted auth or backend storage.
Operators cannot see recent save activity, environment context, or the runtime key path involved in a report.
Browser, Unity, Godot, and wrappers each grow different save behavior around the same player expectation.
Boundaries
Choose something else when save sync is not the job.
Persistly is focused on progression state and cross-device resume. Pair it with dedicated systems for other game backend needs.
Best for
- Single-player and progression-heavy games
- Idle and incremental loops with cross-device resume
- Teams that want docs, SDKs, and operator discipline before backend breadth
Not for
- Real-time multiplayer state coordination
- Public player discovery or social graph features
- Competitive economy authority without a trusted game backend
- Teams looking for a full backend platform on day one
Start with one named save, then grow safely.
Keep local progress responsive and sync remotely at controlled moments.